http://venturebeat.com/2013/03/27/4-secrets-for-monetizing-mobile-apps-across-platforms/
Joseph Vito DeLuca is marketing manager at mobile ad platform SponsorPay.
While mobile applications are one of today’s fastest growing digital
sectors, many developers are continuing to struggle with finding
monetary successes for their work. Then there are the few, that launch
an app which yields a high ROI, but are then confronted with an even
more daunting task of being successful across multiple platforms. Few
developers have made a smooth transition from Android to iOS or vice
versa. The select few that have crossed over prosperously have endured a
number of hurdles on their path to mass distribution and efficient
monetization. Here, we’ll examine the major roadblocks, look at a few
successful cross-platform apps and best practices.
1. User acquisition strategies
The biggest difference between the two operating systems is that
Apple doesn’t allow for incentivized installs within the in-app
environment. They are very strict about maintaining the integrity of
their top ranking apps lists. They have actually barred several
developers from the App Store because of what they consider questionable
distribution tactics.
The Android platform is a lot more flexible and thus a lot friendlier
when it comes to distribution and monetization strategies. Developers
are able to incentivize installs in order to move up in the app
rankings. Where iOS has a distinct advantage is that it only has one
piece of hardware, where the Android platform is on several different
devices from several manufacturers. Because of this, it is a lot more
difficult to develop an app on Android compared to iOS.
2. Retention rates
Although it may be easier to acquire users on Android, findings point
out that it’s easier to retain users on iOS. Findings from Localytics
tell us that retention rates are 52% higher on iOS than they are on
Android. Furthermore, 35% of iOS users opened an app more than 10 times,
compared to 23% on Android.
Also adding to higher retention rates found on iOS is the fact the iPhone
itself has a 94% retention rate to just 47% on Android devices. When
users stick with the same phone or at least same line of phone, they are
far more likely to transfer or re-download preexisting apps.
3. Best practices
The likes of Electronic Arts, OutFit7, Nordeus, and Creative Mobile
have all had top-grossing apps on both iOS and Android with titles
including Talking Tom Cat, Drag Racing, Top Eleven, and Real Racing.
They were successful because of their ability to understand each
operating system and their ability to devise not only efficient user
acquisition strategies, but also effective retention and engagement
triggers.
Creative Mobile was able to monetize its Drag Racing game by
leveraging value-exchange advertising. They implemented a customized
offer feed and offer banners that gave users the opportunity to engage
with ads and trial other apps in exchange for their virtual currency,
Respect Points. Through this tactic, they were able to double in-app
revenues on its way to becoming one of the highest grossing apps of
all-time while also rising up the iOS charts.
A newly emerging user-acquisition tactic is the use of app trailers,
which highlight the key features and then give users the opportunity to
install the app. This is especially useful on iOS, as only a completed
video view is required for the user to receive the reward, thus
circumventing the incentivized install ban. This leverages the growing
mobile video sector. More than 25 million mobile owners stream at least 4
hours of video per month, as mobile video rises at a compound annual
growth rate of 28% over the next 5 years, according to a study by Dancast.
4. Trigger happy developers
One of the biggest pitfalls for many publishers is that they don’t
consider user retention and engagement during development. The most
successful games are the ones built with timely in-game triggers that
function on both platforms, keeping users both engaged in their current
session and coming back and opening the app frequently and consistently.
A prime example of an app with great gaming mechanics is MADFINGER
Games’ first-person zombie shooter, Dead Trigger. Users are
automatically rewarded for logging in daily to the app with gold to be
used to purchase additional items and with casino chips that can be used
in a slot machine, giving players the opportunity to earn additional
rewards. Furthermore, additional daily quests are presented to give
users the chance to earn additional cash and experience points.
Having effective in-game triggers can also have a direct impact on
in-app purchases (IAP). Imangi Studios’ Temple Run 2 does a great job
leveraging this opportunity. When a user’s run has come to an end from
falling, running into something, etc., an opportunity is presented to
use gems which revives the character and prolongs the run. If the user
doesn’t have any gems, they still have the opportunity to obtain them by
making a direct payment right on the spot. This can be a very tempting
proposition for someone about to reach a new high score or build upon a
newly reached high score.
Although monetization is one of the biggest obstacles to success for
freemium apps, the market is certainly ripe with opportunity. By
incorporating the appropriate tactics — both in technical development
and business development — users can effectively and efficiently be both
acquired and monetized.
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