레이블이 Hands-on인 게시물을 표시합니다. 모든 게시물 표시
레이블이 Hands-on인 게시물을 표시합니다. 모든 게시물 표시

2014년 9월 11일 목요일

Hands On With The iPhone 6 And The iPhone 6 Plus

http://techcrunch.com/2014/09/09/hands-on-with-the-iphone-6-and-the-iphone-6-plus/?ncid=rss&cps=gravity


The iPhone 6 and 6 Plus represent Apple’s new flagship products, and they’re a big change from what came before: The 4.7-inch 6 has a new, Retina HD resolution display, and smooth, rounded edges and a smooth transition between the actual glass protecting the screen and the rest of the casing. It also has an improved camera, and what might be its most exciting super-power: Apple Pay, which uses NFC tech to let the device authorize payments quickly using Touch ID as an authentication step. The 6 Plus has all that, plus optical image stabilization and an even bigger battery.

iPhone 6

In the hand, the iPhone 6 definitely feels noticeably larger, but what’s remarkable is that it doesn’t feel significantly bulky. The rounded sides and thin, lightweight chassis kind of harken back to older devices, in fact, like the iPhone 3GS and earlier, but the more premium materials used here add another dimension of quality.

Reaching across the device to tap the top corner isn’t uncomfortable, despite the extra screen real estate, and the screen resolution is truly impressive. The additional pixel density makes an instantly observable difference, even if it should technically exceed the ability of the human eye to discern, if you buy the rhetoric around the original Retina display tech. Whether it’s improved resolution, or better color rendering and display lighting, the effect is one of an image that looks artificial – as if they’d pasted a demo screen photo on top of the showcase devices.

Playing with the new camera reveals the improvements there are also impressive. The iPhone 6 gets all the new features besides optical image stabilization, including slow motion video at 240 FPS, which is two times faster than the iPhone 5s (and so two times slower when played back). The camera’s autofocus is fast and effective thanks to the addition of phase detection, and it no longer highlights the point of focus, which it doesn’t really need to because of its improvements.

iPhone 6 Plus

The 6 Plus is a device that isn’t for the faint of hand: its 5.5-inch diagonal face is definitely something users will have to get used to. The process is made easier thanks to the introduction of a new mode that lets people use all aspects of the OS, including apps and the Home screen, one-handed simply via a double touch (not press) of the Home button, which shifts everything down into thumb range.

The 6 Plus also offers a useful new landscape view in most apps in exchange for the bigger size – you get an inbox while looking at Messages or Mail, for instance, and detailed views in most system software. It’s a big advantage for working through stuff quickly, and is comparable to what the iPad offers in many ways.

Apple’s optical image stabilization also does appear to make for big improvements in the quality of captured images, though we’ll have to do more extensive testing to really suss out how much of a difference there is between this and the image stabilization offered on the iPhone 6.

Overall, with both variants, this is a vastly improved device in most respects, including the responsiveness and speed of the OS in all areas I could test in a short time. The new A8 is clearly carrying its weight, and it’ll be exciting to see how these apparent improvements hold up under extended testing. This could be a crucial selling point for some buyers, but it still feels like the price and size are going to make the 6 Plus a rarer device to find in the wild.

2013년 9월 15일 일요일

Sony's new HMZ-T3 wearable display gets 'wireless' option, easy smartphone connectivity and HD audio (hands-on)


Sony's new HMZT3 headmounted display gets 'wireless' option, improved display and audio handson
Ahead of Sony's own IFA press event, it's already announced its latest head-mounted display. The HMZ-T3 is the third iteration and while there's nosubstitutional reality function (or camera), the company's made some important improvements that could tip the balance for anyone concerned with sinking a substantial amount of cash for a one-person display. It'll come in a new "wireless" iteration -- we'll explain why we used those quote marks a little later -- while Sony has also improved the clarity of its dual OLED displays through lens and software adjustments (although the 720p resolution stays the same). There's now a bigger viewing sweet spot and several new specialized screen options for gaming and movie-watching. Our favorite new feature, however, is the ability to plug in Android (presumably Xperia) devices with micro-HDMI / MHL connectivity. The device, via the battery pack, has ports for both full-size and micro-HMDI cables, and given the current influx of HD-capable smartphones (and content), it's a pretty pervasive way to use it.
The HMZ-T3 also arrives with high-definition audio, virtualized 7.1 channel sound and has shed 10 grams since the T2. That's despite improved padding and some more forgiving adjustment controls that made wearing the device noticeably less frustrating. Both wireless and wired options are set to go on sale in Japan this October and while a global roll-out isn't yet confirmed, Sony's told us that it's certainly "in discussions" about further availability. We managed to get some early access to the wearable ahead of its reveal in Germany, so naturally, we played some games and watched some video. Our initial impressions and more details are right after the break.

Sony HMZ-T3W hands-on

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Sony's new HMZT3 headmounted display gets 'wireless' option, improved display and audio handson
The gaming experience was pretty similar to what we saw on last year's model, although there's some new viewing menu options to increase the visibility of darker areas in-game without washing out the brighter parts. There's also the ability to reduce the 'size' of the screen you're viewing, down to 70 percent, if you're finding the HMZ-T3 a little too immersive. Sony has also thrown in a new 'screen' mode for 2D content which offers a curved, movie theater-esque wraparound view. Video content was noticeably clearer and sharper than on its predecessors -- colors were richer and the view didn't have the same haze or blur we experienced on the T2 model. The separate processing unit (needed for the wireless function and linking to your PlayStation 3 or Blu-ray player), has been improved too, with the sensible inclusion of multiple HDMI input ports.
Sound-wise, Sony has added a new 32-bit DAC, and both sets arrive with some of the company's better in-ear buds -- MDR-XB90 headphones for the HMZ-T3W and MDR-EX300s buds for the wired HMZ-T3. These connect just below and to the left of the the eye-piece, which has been redesigned following feedback from last year's model, with the display now now easier to focus on. There's still a slider beneath each lens to adjust.
Further feedback has also resulted in Sony adjusting the headbands and rebalancing the weighting of the headset. The upper band is made of flexible plastic and you can adjust the length from either side. The front headrest has been further expanded, is now taller and can be folded away within the headset for storage -- these changes were made to keep the HMZ-T3 securely on your head and increase the comfort during extended sessions, although we feel it's still a little too heavy. There's also a certain knack to getting it to fit on your head just right -- once we had adjusted the headbands and placement, though, it felt pretty comfortable with or without glasses.
Now about that wireless model. While the headset's new Wireless HD mode can stream content to the unit without any picture quality degradation up to seven meters away, the battery unit (which receives the signal) is still tethered to the headset. At least Sony has managed to slim the cable down since the last model and the aforementioned battery-pack (rated for up to 3 hours of use) is small enough to slip in a shirt or trouser pocket -- it takes up around the same space as two smartphones, stacked.