This week has been full of news on wearable devices: First the report from The Wall Street Journal that Microsoft is fabricating a smart watch
(whether it’s just a prototype or an actual product is not confirmed);
then Google’s release of guidelines for developers building apps (known
as “Glassware”)
for Glass; followed by the news on Wednesday that Google will start
shipping Glass units to participants in its Explorers program.
To put these stories in perspective, Glass is a much, much
more important story than any smart watch story — whether that watch is
made by Microsoft, Samsung or even Apple. Smart watches could enable
new “glanceable” experiences that we haven’t had on other devices,
enhanced by body-generated data, like the Basis smartwatch
does today. But they won’t fundamentally disrupt social norms in the
way that Glass will. At best, they’ll reinforce existing ecosystems for
smartphones — i.e., iPhone buyers might buy an iWatch; an iWatch might
displace some phone usage, but wouldn’t replace a phone altogether.
Google Glass Could Be The Next Big App Platform
Smart watches are incremental steps forward toward the smart body future,
but Glass is a giant leap forward in shoes propelled by rocket fuel.
There is a very real chance that consumers will reject Glass, consigning
it to the geeky niche of Bluetooth earpiece headsets. But if Glass
succeeds, it could be the next iPhone: the next great platform for app
development — not just for professional software developers but for
non-tech companies like media, banks, retailers, hospitals and every
other entity that wants to engage its customers or employees digitally.
Three initiatives in particular stack the deck in favor of the Glass success scenario.
First, Google’s transparent approach to product development
gives Google insight into how consumers envision using Glass, identify
concerns early and adapt its product and marketing accordingly, all
while building buzz among socially connected early adopters. (Key fact: 68% of Glass Explorers have 1,000 or more followers on Twitter.)
Second, the new Glass Collective seed fund
from Google Ventures, Andreeson Horowitz and Kleiner Perkins ensures
that Glass-related apps, accessories and other products get the
investmeent they need to feed the Glass ecosystem — just as iPhone app
startups got in 2008.
The third initiative — Google placing
restrictions on app developers in support of the user experience — takes
on the biggest barrier to Glass adoption.
Wearing Glass creates a new experience not just for the
person wearing the device, but also for everyone near someone wearing
the device. Initial curiosity could quickly fade to annoyance when
talking to someone seemingly distracted by a display you can’t see.
And then, of course, there’s the anger and frustration you
feel when your likeness is photographed or videoed, autotagged and
shared without your consent or control.
(See also Google Glass: Our Lives Are Not Reality TV.)
We already live this every day on Facebook; Glass just
accelerates the phenomenon. The hardest challenge for Glass to overcome
is not making the technology work or attracting developers, but
establishing social norms around the device that draw people in rather
than making them want to run for un-surveillanced cover.
Google Can Influence How People Use Glass
Google can’t control consumers’ manners — if you’re rude
enough to text on your phone at the dinner table, you’ll be rude enough
to read texts on Glass in front of other people. Your rudeness is not
Google’s fault any more than it is the phone manufacturer’s fault.
Still, Google, Glass Collective investors and app developers can influence the degree to which Glass supports, rather than distracts from, human goals (see Adam Gazzaley’s research at UCSF to understand what I mean).
Google is moving Glass in a positive direction, forbidding
apps with advertising on Glass, forbidding apps to access sensors on
the device and forbidding apps to track and share user data for
advertising purposes - at least to start. The New York Times Bits Blog
quotes Google advising app developers to “make sure apps do not send
updates too frequently and to be sure to avoid doing anything consumers
do not expect,” and get users’ explicit permission to do things on the
user’s behalf.
This is a smart move on Google’s part. It not only
supports consumers’ interests but also makes it more likely that using
Glass — and being around someone using Glass — will be a positive
experience: The less intrusive and distracting the experience of using
Glass is, the more Glass wearers can focus attention on the people
they’re with or the task they’re trying to accomplish.
(See also Is There Any Way To Jam Google Glass?)
We will all play a role in shaping how Glass fits into our
lives and our culture. Consumers must take ultimate responsibility for
how they use the device, but it’s encouraging to see Google playing its
part.
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