2015년 3월 11일 수요일

Equil Smartmarker Records Everything You Write

http://techcrunch.com/video/equil-smart-marker/518696993/



Immersis - Make Room for a New Game

https://www.kickstarter.com/projects/catopsys/immersis


The ultimate virtual reality experience for immersive gaming and video, sharable with others and adaptable to your living space.

The Content 

This is only the beginning. Immersis’ future content possibilities are unlimited!
Video Games : Any video game developed with a real-time 3D engine. The first specific plugin has already been developed for Unity 3D, the most important game engine on the market. A beta version plugin for Unreal Engine and a universal plugin (allowing any video game or 3D application to use Immersis) are also available. It will only take a few minutes for game developers to make their content compatible with Immersis, which will open all kinds of new opportunities for enriched game play. 


Videos : Until today, you could only visualise content created for 360° cameras alone, inside a VR headset. With Immersis, you will be able to experience as a group all of your sport accomplishments, your vacation memories, as never before. Some 360° cameras even permit for you to watch your panaromic videos in real-time. 
Photos : All panoramic photo formats are compatible and Immersis is compatible with theGoogle Photosphere format
Our Kickstarter backers are more than just buyers or product testers. You will be the explorers of the next immersive technology and you will help change the immersive experience from what we know today. You will be a part of a community that we create together, proposing and testing new ways to use Immersis, suggesting new evolutions in the technology and developing complementary products whether through the online community or at special events reserved for you.

How it works 

The main scientific obstacle that had to be addressed concerns calibrating the system todisplay the right information at the right place in the projection space and thus recreate the proper perspective from the user’s point of view. 
The method we have developed is three-dimensional, that is to say, it allows us to know the 3D position of each projected pixel (patent submited US-B-8 272 752). It is only because of this technology that it is possible to change the user’s point of view. Catopsys is the only company possessing this technology in any environment and several International patents have been filed. 

Software Architecture



2015년 3월 7일 토요일

A View-Master for virtual reality: Hands-on with Mattel's new AR, VR phone toy

http://www.cnet.com/products/new-view-master/

Mattel is relaunching View-Master, but as a virtual reality and augmented-reality phone toy. And I got to play around with it for a bit...or at least, some of the tech behind it.
Announced at an event in New York City, the new View-Master is a collaboration between Mattel and Google, whose virtual reality Cardboard app has enabled cheap do-it-yourself accessories to turn any Android phone into a mini-VR viewer. Mattel's plastic toy, which will debut in October, is like a more durable, plastic version of Google Cardboard, designed entirely for kids...or, maybe, also for grown-up kids like me. And the most brilliant part is it'll only cost $30.
viewmaster2.jpg
New View-Master, reborn as a phone accessory toy.Scott Stein/CNET
I used View-Master back when I was a little -- who didn't? It's a classic 3D stereoscopic picture viewer. Many people had even said Google Cardboard looked a bit like a View-Master. So is isn't a huge surprise that Mattel has suddenly announced a new View-Master with Google Cardboard VR capabilities added. I've always felt that virtual reality reminded me of early stereoscopic toys. And Mattel has keyed onto the same idea.
viewmaster1.jpg
The View-Master will fit most phones, according to Mattel: iPhone and Android alike.Scott Stein/CNET
The toy was only viewable in a mock-up prototype form at Mattel's event, but the design's pretty cool: it looks half old-school View-Master, half Oculus Rift. The inner plastic housing extends to hold many types of phones: Mattel says it's designed to fit the largest existing phones, and will even work with theiPhone 6 Plus and Nexus 6. A capacitive-touch side lever is used to "click" through scenes or into virtual environments, like the magnetized side switch on Google's Cardboard viewers.
Mattel's headset is designed with Google and Android in mind, but at launch is intended to work on "nearly all platforms," which includes iOS. That would mean a dedicated Mattel app which interfaces with the View-Master, but Google's Cardboard and Cardboard-ready apps -- many of which already exist on iOS, like VRSE -- will work too.
Mattel is planning to use View-Master not just for VR, but also for AR; little plastic reels that look like the old cardboard ones are really just flat coasters this time around, now with images on top which the View-Master reads and turns into pop-up augmented-reality models on your table, desktop or wherever else you place it. Multiple View-Masters could use one reel to access content if put down on a table, unlike the old pop-in reels. This type of augmented-reality tech has already existed for years in many apps and on some children's toys like the Nintendo 3DS (with its AR cards) and PlayStation Vita, but mixing it into a VR headset is a novel idea.
viewmaster3.jpg
Scott Stein/CNET
I didn't get to use the actual Mattel prototype, but we tried View-Master's augmented-reality tech on phones and Google Cardboard viewers. There were three reels to try: a dinosaur one made a little dinosaur pop up on the disc on the table in front of me. When I aimed a dot and clicked on it, I was suddenly surrounded by a prehistoric 360-degree panorama with 3D dinosaurs. Clicking on them brought up facts, too.
Looking at the space disc with Cardboard on brought up a pop-up moon and Earth; clicking on it took me to a panorama of the moon, with pop-up clickable photos of NASA missions. A third, San Francisco-themed, had little mini-models of Alcatraz and the Golden Gate Bridge that turned into VR photo panoramas. To exit any of the virtual panoramas, you look down and click on the side...or, remove the View-Master from your face. The View-Master comes with one reel in its $30 package, and extra reels will cost around $15 each. No, older View-Master reels don't work in here, but it sounds like Mattel is exploring re-releasing content from some of the back catalog 10,000 older ViewMaster reels.
viewmaster4.jpg
The "reels" don't actually go in the View-Master, they simply sit on your table.Scott Stein/CNET
There's no strap to keep the View-Master on: this is a hold-to-your-face toy, much like older View-Masters and Google Cardboard. Mattel has promised that the tech has already been vetted by pediatric ophthalmologists, and is meant for children ages 7 and up -- in short, bite-sized sessions.
The View-Master may work with other toys, too, like other app-ified toys in the past, but for now it's really a fancier plastic Google Cardboard viewer, with additional Mattel support. That's not a bad thing at all: at $30, this is a pretty awesome little stocking-stuffer idea, and a fun phone toy. Just keep in mind that if you give this to your kid, it won't work without a phone popped into it.
By the time fall rolls around, Mattel may have other toys ready to work with it. Or, there might be many other companies ready to make cheap phone-enabled VR headsets, too.

2015년 2월 26일 목요일

Mobile Chat Service KakaoTalk Faces Growing Pains

http://www.wsj.com/articles/mobile-chat-service-kakaotalk-faces-growing-pains-1424885119?mod=e2fb

South Korean startup’s profit growth slows as it tries to expand user base of 170 million

2015년 2월 24일 화요일

New payments startups face an uphill battle to disrupt the massive, entrenched credit-card processing industry

http://www.businessinsider.com/card-payments-market-competition-2015-1

Payment Hardware And Software

BuzzFeed Expands Mobile Team By Acquiring “Visual Conversation” Startup GoPop

http://techcrunch.com/2015/02/19/buzzfeed-acquires-gopop/#7K29tS:gaL

BuzzFeed just announced that it’s acquiring San Francisco startup GoPop.
The startup was originally known as Zeega, and it was part of the first class at Matter, the Knight Foundation- and KQED-backed incubator for media startups. GoPop’s current offering is an iOS app for “visual conversation,” combining photos into simple animations (that’s a sample animation of the GoPop team above).
You can probably see some kinship there already, given BuzzFeed’s well-known fondness for GIFs. It sounds like the acquisition’s aim was to bring on some key team members to help with BuzzFeed’s mobile app development.
BuzzFeed says GoPop CEO Jesse Shapins will be leading product for the core app team, while his co-founder and CTO James Burns will lead a new experimental app group. Mobile designers and developers Joseph Bergen and Filipe Brandão are also joining. (And yes, they’ll be moving to BuzzFeed’s New York office.)
“We believe BuzzFeed is rapidly becoming the most impactful global media company, and the opportunity to lead new initiatives as the company expands its mobile footprint was irresistible,” Shapins said in the acquisition release.
A BuzzFeed spokesperson told me that the GoPop app will be taken down, but the company will host “a public archive of all Pops ever created, where each user will have a web profile with everything they’ve ever made.”
This is also the first acquisition to come out of Matter (which announced six new media partners yesterday). Matter managing partner Corey Ford told me via email that it was “incredibly rewarding” to see a team that “started Matter without exposure to mobile-first, user-centered, prototype-driven design process” become so strong that it was acquired by “the most innovative news company on the planet right now.”
The financial terms of the deal were not disclosed. GoPop had also raised funding from The Knight Foundation and Chris Sacca’s Lowercase Capital.