2013년 6월 9일 일요일

What the future of mobile keyboards will look like


What the future of mobile keyboards will look like
Parham Aarabi is a professor at the University of Toronto and CEO of ModiFace. We’ll be talking about mobile user experience and more at VentureBeat MobileBeat conference in San Francisco, Calif. July 9-10.
It’s the one thing that we do most on mobile devices that often is the most annoying: typing.  With so many different kinds of mobile keyboards, and perhaps a pending keyboard redesign from Apple debuting next week (or at least an announcement allowing third-party keyboards), it’s a good time to consider some recent (and a few not-so-recent) advances in mobile keyboard interfaces.
Intelligent Keyboards
Over the past few years, several unique keyboard interfaces have garnered significant attention and popularity. Swype, acquired by Nuance in 2011, is one such example, where users type by either touching the keys as usual or by making continuous touch gestures that cover the letters of a word. The result is surprisingly robust and user friendly (side note: this is the keyboard I personally use). There are other options, such as the Fleksy keyboard by Syntellia, or the Minuum flattened keyboard by Whirlscape, as well as SwiftKey, a very popular keyboard that is similar to Swype. The “magic” with these keyboards is that they assume user touches have a spatial error (or in the case of Swype and SwiftKey, a gestural error), and account for this when finding the most probable word. In almost all cases, these intelligent keyboards work better than their traditional counterparts. In the case of Minuum, there is an added benefit that the keyboard takes up very little space on the screen.
Dynamic Keyboards
Although not mainstream, there has been work in the area of keyboards that dynamically change based on what letters are most probable. In the simplest context, this could be visualized as a keyboard where the size of the individual keys are scaled according to the usage frequency of each letter.
A more interesting example is the Dasher keyboard (created by a research group at Cambridge University), where the user types by going through a continuous sequence of dynamically scaled letters (click here to see a quick demo). Although this may not be the fastest way of typing, it works well in situations where multi-finger typing is not possible (such as for Google Glass).
A discussion of dynamic keyboards isn’t complete without mentioning Tactus. Tactus creates physical touchscreen keyboards that can “pop-in” and out dynamically, which gives users a tactile feel for the keys. It remains to be seen whether such an interface will gain mainstream popularity, but it is certainly interesting.
Beyond Keyboards
There are methods of entering text that may do away with the keyboard altogether. One such example that we have been developing at the University of Toronto is the Extended Touch interface. Here, a user can tap a location on any surface that a mobile device is placed on, and based on the unique vibrations and sounds, we detect the exact location tapped. Although the core tap detection technology works reasonably well, there are several important challenges that will need to be overcome. However, it is possible in the future that such an interface (i.e. typing on any surface) combined with a probabilistic keyboard will make a viable method for text entry.
Parham Aarabi is an Associate Professor of Electrical and Computer Engineering at the University of Toronto, where he teaches a graduate course on Advanced Mobile User Interfaces and directs the Mobile Applications Lab. He received his Ph.D. in Electrical Engineering from Stanford University and was twice selected as a Canada Research Chair. He has been the recipient of MIT’s TR35 “Top Young Innovator” award and the IEEE Mac Van Valkenburg Award. He is also the founder and CEO of ModiFace Inc., the leading provider of virtual face simulation and virtual try-on technology.


Google Glass: 5 Industries It Will Change Forever


Google Glass: 5 Industries It Will Change Forever
Guest author Joe Levy is CEO of clearCi, which helps companies collect, analyze manage and share intelligence.
What was once only science fiction is now becoming a reality. Robots, touch screens and iPads could become passé as Google’s latest invention, Google Glass, begins to change the world forever.
Google’s wearable technology - already available for developers and due out for consumers in 2014 - has a built-in camera, a specialized navigation system, message notifications, voice commands and much more. But most alarming to the business community is the introduction of new Glass applications designed to project visuals in the user’s line of sight. Putting new information directly in front of users as they go about their daily tasks is sure to disrupt a wide variety of industries in both obvious and subtle ways.
This is not the first time Google has changed the way companies do business. Google has already replaced the Yellow Pages, stand-alone GPS systems and traditional email applications, not to mention laptop computers as we know them.
Although Google’s products often improve the way people live and work, they also pose threats to companies stuck in the status quo. Google Glass will be no different. Some industries will benefit from the device, while others will replaced and forgotten.
So how will wearable technology like Google Glass affect your industry?

1. YouTube Education

Whether it's cooking, auto mechanics or beauty tips, Google Glass will make distance learning more fun, interactive and accessible. Anyone can be a teacher - just by recording what they do. Glass lessons could video stream how to braid hair, perform an oil change or bake an exotic cupcake. YouTube already has videos like this, and they've only increased since the introduction of camera phones. Step-by-step videos and tutorials created using Google Glass promise to dominate YouTube with point-of-view How-To videos on virtually everything under the sun.

2. Aviation

Imagine pilots using Google Glass to receive turn-by-turn directions to their destination or nearest airport. With Glass as the ultimate heads-up display, coordinates and descriptions of nearby landmarks would be visible at all times, without having to look down at the control panel. Pilots could also get weather information on their Glass screen instead of having to call for updates. Glass could combine screen displays with voice commands to share detailed instructions from air traffic controllers.

3. Healthcare

Experts believe augmented reality will have many uses in the medical field, especially during complicated surgery. Imagine if doctors and nurses could prepare for incoming patients as they get ready for emergency surgery by receiving live video streams with instructions from paramedics heading to the ER. They could also get additional information on screen without looking away from what they're doing.
In addition, healthcare professionals could instantly locate and read patients’ medical records or test results with Google Glass. The device may even improve the way medicine is taught by allowing instructors to stream and share live procedures to residents and students from anywhere around the world.

4. Law Enforcement/Armed Forces

Google Glass could make law enforcement professionals feel like they’re in a futuristic thriller. Officers could document suspicious or criminal activity in progress and potentially use the video footage as evidence - not only on suspects, but to monitor potential police misconduct. Calling for additional back-up would be seamless, potentially speeding response times and saving lives.
Police and military academies could use Google Glass to demonstrate dangerous procedures, such as disarming a bomb. Streaming Glass video could help bomb disposal technicians get expert help in real time when facing unfamiliar threats. A company calledGolden-I has already created a similar headset for police officers that handles facial recognition, scans license plates and monitors vital signs.

5. Competitive Intelligence

Competitive intelligence practices could also become more insightful and ubiquitous. With Google Glass, professionals can record videos about everything they see and experience in a competitor’s store - including products, promotions and customer service practices - without attracting special attention. Google Glass could be used to obtain primary intelligence about focus groups, tradeshow booths and even secret investigations.
Similarly, consumers could record and share videos on social media about what they consume, what products and brands they choose and their real-world shopping experiences. This is first-hand customer intelligence - free of charge to everyone.
There’s no doubt Google Glass will give consumers and professionals unprecedented new power in many fields, and if it catches on, the implications will spread far and wide. Companies in its path will have to adapt or find themselves at grave risk.
Will Google Glass or other wearable technology affect your company? Share your thoughts in the comments.

2013년 6월 7일 금요일

Beyond Pinterest: The Best Of Other Social Commerce Business Models


bii social commerce revenue
Facebook and Pinterest may be the biggest players in social media - but they don't own the social commerce space. Social commerce is still a young category, with room for new formats and innovations that might bring the worlds of social media and e-commerce into closer synergy.  
Other players, from daily deals site Groupon to Chinese e-commerce giant Alibaba, have also tried to leverage social ingredients to boost retail sales, drive user engagement, and build brand loyalty.
In a new report from BI Intelligence, we look at successful examples of businesses and business models for generating commerce via social media-based strategies, analyze Pinterest's success as a social commerce platform, look at Facebook's potential as a social commerce contender, and examine the e-commerce conversion and order value gap. 
Here's an overview of the "best of the rest" social commerce business models:



3 Possible Reasons Why iOS Owners Use Their Devices More Than Android

http://readwrite.com/2013/06/06/3-possible-reasons-why-iphone-owners-use-their-devices-more-than-android

3 Possible Reasons Why iOS Owners Use Their Devices More Than Android
Apple is very proud of the stats that say consumers use their iPhones more than Androidsmartphone users. The media and Apple sycophants eat this stuff up, point to greater profits and say, “who cares about marketshare, Apple is winning!”
The question we have been trying to answer at ReadWrite for a while is: why? Why do iPhone users spend more time on their devices? Why do developers make more money in the Apple App Store than Google Play? Where does this voodoo come from?
Nobody really has a good answer to this question. Psychology and sociology are hopeless dead ends. Demographic information about age, gender and location of users can only tell us so much. There are really no fundamental differences between the base groups of users of each platform. Android users are not from Mars and iPhone users are not from Venus. They are from the same neighborhoods in the same towns all across the world. 
Mobile analytics firm Flurry thinks it has some answers. In new research published today, Flurry gives three reasons why iOS dominates usage patterns, despite the fact that Android has the far higher install base. While Flurry doesn’t quite hammer the nail on the head, at least it is bringing some useful data to the discussion.

App Share Vs. Device Share

Flurry positions the battle as App Share versus Device Share. Apple leads in App Share while Android leads in Device Share. 
In the chart below, Flurry shows Device Share as a percent of iOS devices over the past four years (100% equals Apple while the line shows Android).
In the next chart, Flurry shows the difference in app usage between the two platforms (100% equals iOS owners app use with the line representing Android’s comparative percent of that use).

Why Is There A Difference?

Flurry posits three reasons for the difference between App Share and Device Share:
  • A pocket computer against an upgraded phone: Flurry thinks that, since Apple popularized the concept of mobile app with the App Store, people were attracted to the iPhone and iPad for apps. “There’s an app for that,” became the popular marketing slogan for iPhones. Android on the other hand has cheaper devices, often given out for free by carriers on two-year contracts. The theory goes that Apple users were looking for pocket computers that were app-centric while Android users were just getting smarter phones where apps were a nice thing to have, but not essential.
  • Fragmentation leads to limited app content: Apple has a fairly narrow mix of screen sizes and different versions of its iOS operating system for developers to contend with. Apple has four different screen sizes: 3.5-inches (all iPhones before the iPhone 5), 4-inches (iPhone 5), 7.9-inches (iPad Mini) and 9.7-inches (iPad). For the most part, Apple also has most of its users on the most recent version of iOS. Android, on the other hand, has a massive variety of screen sizes running older versions of the operating system on different type of computer processors. Because of this, Flurry postulates, the amount of content and the ability to easily update apps hurts Android against its iOS counterpart.
  • Because Apple is bigger, it feeds off itself: Here, Flurry presents the avalanche effect. ”It is that the arguably larger and richer ecosystem of apps that exists for iOS feeds on itself. iOS device owners use apps so developers create apps for iOS users and that in turn generates positive experiences, word-of-mouth, and further increases in app use,” Flurry’s report states. 
If you couple Flurry’s theories with some recent data from research firm Experian, some of it starts to make sense. Android users spend 28% of their time with their smartphones making calls. iPhone users spend 22% of their time on calls. That supports the notion that Android owners are using their smartphones more as upgraded phones than pocket computers. iPhone users spend more time texting. Other than that, the difference between usage of each platform is fairly similar.
Do you agree with Flurry’s theories? Or is the difference between App Share and Device Share an unquantifiable phenomenon? Let us know what you think in the comments.

Eyeing Mobile, IBM Creates Odd-Couple Partnership With NoSQL Vendor 10gen


Eyeing Mobile, IBM Creates Odd-Couple Partnership With NoSQL Vendor 10gen
The rise of mobile apps has created tension in the world of data management. There's a disconnect between the fast-and-loose scalability of non-relational databases used to handle data for mobile applications and the prim-and-proper relational databases many businesses already use to manage their affairs.
To face such tensions, IBM is stepping into the fray with a new collaboration with 10gen, commercial vendors of the open source NoSQL MongoDB database system. The purpose? To bridge the gap between the new tech of online business with the legacy databases where enterprises already manage their business data.

The Database Odd Couple

Getting such systems to talk to each other is not impossible, but it can be painful: Data transforms and cross-database queries can be tenuous without solid application programming interfaces (APIs) and data connections in place, and such lash-ups can fail when tasked with production workloads. It's a little like Homer Simpson showing up for dinner at Downton Abbey: communication can happen, but it may not be pretty (especially if there's no doughnuts).
The effort announced by the two companies is part of Big Blue's MobileFirst program, IBM's effort to get a foothold in the mobile commerce and enterprise sectors. It's been a bumpy journey, because IBM is firmly ensconced in the world of relational databases with its DB2 product line and the WebSphere eXtreme Scale data grid platform. While well-suited for enterprise deployments, such data systems are not always appropriate for mobile databases, which need to scale under variable workloads and be able to handle the firehose of data that could come at any given moment from mobile or Web apps.
Handling all of that data separately from the rest of the business data would make life simpler for developers and database admins. Let the NoSQL databases deal with the mobile stuff and let the relational databases keep track of inventory, finances and payroll - you know, the boring stuff.
That's not how it works, of course. Increasingly, mobile apps generate revenue and information from that side of the business needs to be integrated with the rest of the in-house data. Or perhaps the opposite is true, and the mobile apps need to get at some legacy data in the enterprise systems.
Again, not impossible, but the connection often has to be set up at each instance. This is especially true if the mobile app in question is an enterprise mobile app to be used by employees.

Big Blue Still Makes Waves

On the technical side of the partnership, developers will be able to integrate MongoDB APIs within IBM's Worklight Studio to build their apps so the apps will connect to whatever data it needs.
Other companies have built connectors to non-relational databases before, and indeed 10gen has its own connectors to a variety of data systems. The entry of IBM in this space, however, lends more weight to getting relational and non-relational systems working together better. IBM's anointment of MongoDB also give 10gen a big shot of street cred in NoSQL-land.
It is probably no accident that this announcement comes a day after IBM announced that it's buying SoftLayer, which will be another tool in IBM's overall strategy: the cloud platform on which all of these cool enterprise apps can be run.

Why Samsung's Latest Victory In Its Patent War With Apple Is Mostly Meaningless


Why Samsung's Latest Victory In Its Patent War With Apple Is Mostly Meaningless
Samsung has won another victory in its long-running patent war with Apple. A new judgement bars Apple from importing certain last-generation iPads and iPhones to the United States. The win, however, is unlikely to amount to much more than a moral victory - while serving to highlight how meaningless these courtroom skirmishes are to a smartphone market that the two technology giants continue to dominate.  
The International Trade Commission said Tuesday that AT&T versions of Apple's iPhone 3GS and 4, and 3G-equipped models of iPad and iPad 2, infringe on a Samsung patent covering cellular technology. The ITC issued a limited order barring those devices from being sold in the U.S. Apple has already said it plans to appeal the decision, which it can do via the federal courts or a direct appeal to the White House. 

No Impact At All

Apple spokeswoman Kristin Huguet summed things up in a statement to AllThingsD, saying, "Today's decision has no impact on the availability of Apple products in the United States." Samsung spokesperson Adam Yates countered with a statement that included this gem: “We believe the ITC’s Final Determination has confirmed Apple’s history of free-riding on Samsung’s technological innovations.” 
For the uninitiated, that "history" dates back to Apple's original claims from April 2011 thatSamsung's early Galaxy and Nexus smartphones "slavishly" copied the iPhone's design. The original court complaint famously includes side-by-side comparisons of Apple's iPhone 3GS and Samsung's Galaxy S (i9000). That history includes a $1.05 billion judgement against Samsung, awarded to Apple last August by a California patent court. And that history also includes a UK court ordering Apple to publicly apologize to Samsung for patent infringement accusations by running announcements in newspapers and online. 
Just as a ban on devices that account for little of Apple's current business won't change anything, neither did the "I'm Sorry," newspaper ads nor the $1 billion judgement Samsung is still appealing. The so-called consequences levied by courts and trade commissions have done nothing but chew up legal-system resources, give the media something to write about and keep both companies' legal teams busy.

When Giants Battle, The Little Guy Loses

Apple and Samsung continue to own the lion's share of the U.S. smartphone market.ComScore says Apple still owns the #1 spot, while Canaccord Genuity claims Samsung is now on top. Either way, the two dominate the rest of the field whether you measure by marketshare or profits. The patent wars don't seem to be hurting either company's businesses. 
HTC, on the other hand, has seen its business crumble while fighting off an Apple patent suit. Despite shipping two of the best smartphones in the world over the past 18 months -last year's One X and the current flagship One - HTC has been bleeding money and hemorrhaging executives. HTC's profits for the first quarter of 2013 tumbled 98% from the same period last year.
The company's woes are due as much to branding misfires (gone is last year's "Quietly Brilliant" slogan) and a lack of financial muscle to compete with Apple and Samsung's marketing departments. But getting caught in Apple legal's crosshairs certainly didn't help.

Executive Order To End Patent Wars?

The Apple-Samsung spat is just the tip of the iceberg when it comes to technology industry patent issues, in the U.S. and internationally. Tuesday the Obama administration issued alist of recommended Executive and Legislative Actions to reform the high-tech patent system, and The Verge quotes sources claiming that the timing of the ITC's Apple import ban was "motivated in part by the Obama Administration’s new patent announcements."
Reaction to President Obama's recommendations from the tech community has been mixed at best. Perhaps that's because patent-related issues have become an annoying thorn in the side of a community that thrives on lightning-paced innovation.
Patent trolls are just that, trolls. And despite their protestations, it seems clear that the big-name patent wars have become a little more than an expensive sideshow leeching the lifeblood out of industry while doing little to actually protect inventors. Apple, Samsung and the rest are spending billions of dollars and untold hours fighting in courtrooms and arguing over newspaper apologies. Wouldn't those resources be better directed towards innovation?

ShowYou’s Channel Platform: A new way to make money from video on the iPad

http://venturebeat.com/2013/06/06/showyou-channels-launch/
ShowYou’s Channel Platform: A new way to make money from video on the iPad
Popular video discovery app ShowYou is stepping into new territory today: offering content creators a way to easily monetize their video streams within its apps.
That starts with re-framing how ShowYou approaches the videos you’re sharing on the service. Rather than just being a bunch of videos you like that people can view individually,  everything you share is now part of a channel that ShowYou users can sit back and enjoy like a television network.
On top of that, the company is launching the ShowYou Channel Platform, which lets anyone monetize channels made up of their own content. Rather than following a revenue share model like YouTube and Vimeo, the current leaders in online video, ShowYou is offering its platform as a software-as-a-service, so you’ll pay a monthly fee as well as additional fees depending on viewer numbers. The big benefit to that: You’ll get all of the ad revenues.
The platform’s pricing starts at just $5 a month for 100,000 views, and goes up to $400 a month for up to 10 million views. To let publishers test out the service, ShowYou is making the platform free for the next 90 days.
ShowYou will let you feed in content to your channel from just about anywhere — so you can easily pipe in video from your YouTube or Vimeo feeds, or directly from your own servers. ShowYou isn’t trying to compete directly with video giants; instead it’s positioning itself as the ideal way to let people browse their videos on the iPad.
“The app world is difficult — it’s hard to get your app distributed, it’s hard to keep viewers coming back, and it costs money to build,” said Mark Hall, ShowYou’s founder and chief executive, in an interview with VentureBeat.
Over the past few years, ShowYou has crafted its iPad app into one of the best video discovery solutions for the iPad, so it has plenty of allure for content producers. Its Channel Platform could be a tempting solution for publishers who haven’t figured out an iPad strategy yet — especially since it gives them the freedom to buy their own ads and sponsorships.
ShowYou is also offering a slew of tools to make its platform useful. You’ll be able to ‘promote’ videos into people’s feeds, similar to Twitter’s promoted tweets, add custom bumpers, and have access to analytics around your feed.
Hall tells me the idea for the Channels Platform started a few years ago when he was demonstrating the ShowYou app to publishers. While they were generally impressed, plenty of publishers were interested in a white-label version of ShowYou’s app for their own purposes.
“There’s an issue out there, where people want ShowYou’s capabilities, but they want more control,” Hall said. “[So we asked ourselves] how can we give them all the benefits of ShowYou with more control.”
San Francisco-based Remixation, ShowYou’s parent company, has raised an undisclosed amount of funding in a first round from True Ventures and other investors.
Below, check out a profile of one of ShowYou’s channel makers, Nick Douglas of Slacktory.

Read more at http://venturebeat.com/2013/06/06/showyou-channels-launch/#rYLbG7MRdVFA4hmZ.99