2015년 3월 27일 금요일

Why Facebook Messenger Is A Platform—And WhatsApp Isn’t

http://readwrite.com/2015/03/27/facebook-whatsapp-messenger-texting-platform

Because Facebook wants to own all the chats, everywhere.

WhatsApp doesn’t want to be a platform. Co-founder Brian Acton, on a panel Wednesday at Facebook’s F8 developer conference, made that very clear. Unlike its sibling service Messenger, which has started courting outside developers and businesses, all that matters to WhatsApp is that the service remain stable, simple and unfettered for its worldwide audience of 100 million monthly active users.

That matters to parent company Facebook too, but likely for different reasons.

WhatsApp—which sold to the social network last year for $19 billion dollars—offers an interesting counterpoint to Facebook's big Messenger push. Because with less redundancy between the two, the company could essentially own a decent chunk of the world’s conversations. 

The Network Effect

Imagine what it’s like using some of the most robust, dynamic mobile applications available today—complete with the sort of images, animated GIFs, music and videos that will assault Facebook’s Messenger app soon enough. Now imagine running that on a slow cellular Edge network straight out of 1995.

That’s precisely the patience-stretching scenario Acton imagines all the time, and it serves as a guiding principle for his work with the service.

In that regard, WhatsApp’s moves seem obvious. It became popular because it was built on some key fundamentals—namely no-fuss messaging that’s reliable, works in different languages and on as many gadgets as possible. Adding the complexity of outside integrations to the mix would only complicate things for a widespread service that has to work over a variety of networks all over the world—some of which can only muster rudimentary connectivity.

“The world is a very diverse place,” Acton told panel moderator and analyst Mary Meeker, "and networks can have any number of configurations and problems that impede or get in the way with messaging.” One of those problems, for a globally available texting service, is dealing with systems and networks in emerging markets—a key area for tech companies, including Facebook.

With Acton’s motto being “simplicity, simplicity, simplicity,” he can leave the complexities of media messaging to sibling services Instagram and Messenger.

The Big Picture

On Wednesday, an audience member asked when WhatsApp would release APIs (application programming interfaces) to let developers tie their apps to the texting service. Acton had bad news for him: "The answer I have is ‘not today’,” he said, later elaborating that APIs are not even on the road map for the foreseeable future.

But that’s not to say WhatsApp will stagnate. "This year, we’re focusing on voice, [and] we’re focusing on the Web product,” he said. "David [Marcus] is really championing the APIs.”

If WhatsApp leaves Messenger to handle Facebook's platform ambitions, that likely suits the parent company just fine. 

Messenger—Facebook’s other, homegrown messaging service—just unveiled a plethora of developer tools covering embedded videos, embedded posts, app linking and more. Marcus wants to give partners and other app makers the "opportunity to build on these platforms,” he said. And not just once, but often. 

“You want to build an app that will be there to stay," he said, "and you want to build creative tools that people will want to use repeatedly.” 

Some of those people will actually be businesses. Messenger looks intent on pushing its new vision of customer service that replaces logging into websites, punching through automated phone menus or waiting on hold, with chat threads. People could buy products, see their transaction info or receipts, shipping details, individualized promotions and other customer relations messages, all in a Messenger window. 

For now, Messenger doesn’t support cross-border transactions, so it's currently confined to the U.S. But consider it a first step in Facebook's larger ambitions. 

The two messaging services look like perfect foils for each other. While WhatsApp handles the fundamentals—making sure that anyone anywhere, regardless of phone or network, can use its service—Messenger can take on the more complex messaging tasks to satisfy users and companies on advanced networks. Between that and all the sharing that Facebook itself naturally manages, the company could have its fingerprints on an awful lot of conversations all over the world. 

"Build better" may be one of Facebook's F8 slogans, but it's the other one that suddenly has some extra context now: "This is only the beginning." When it comes to messaging, it certainly seems like it. 

2015년 3월 18일 수요일

Samsung LifeLIVE

https://www.youtube.com/watch?v=2PpKzYjW7go
http://www.samsung.com/au/consumer/mobile-phone/wearables/wearables/SM-R320NPWAXSA

Sometimes barriers like distance keep people from being part of experiences that no one wants to miss. So we decided to help two people come together in a completely new way to let them share one of life’s most profound moments. Welcome to the world’s first live virtual reality birth using the Samsung Gear VR. #LifeLIVE 


2015 분야별 ux trend_글로벌 ict 프리미어 포럼

http://www.slideshare.net/chosungbong/2015-ux-trend-ict

2015년 3월 11일 수요일

Equil Smartmarker Records Everything You Write

http://techcrunch.com/video/equil-smart-marker/518696993/



Immersis - Make Room for a New Game

https://www.kickstarter.com/projects/catopsys/immersis


The ultimate virtual reality experience for immersive gaming and video, sharable with others and adaptable to your living space.

The Content 

This is only the beginning. Immersis’ future content possibilities are unlimited!
Video Games : Any video game developed with a real-time 3D engine. The first specific plugin has already been developed for Unity 3D, the most important game engine on the market. A beta version plugin for Unreal Engine and a universal plugin (allowing any video game or 3D application to use Immersis) are also available. It will only take a few minutes for game developers to make their content compatible with Immersis, which will open all kinds of new opportunities for enriched game play. 


Videos : Until today, you could only visualise content created for 360° cameras alone, inside a VR headset. With Immersis, you will be able to experience as a group all of your sport accomplishments, your vacation memories, as never before. Some 360° cameras even permit for you to watch your panaromic videos in real-time. 
Photos : All panoramic photo formats are compatible and Immersis is compatible with theGoogle Photosphere format
Our Kickstarter backers are more than just buyers or product testers. You will be the explorers of the next immersive technology and you will help change the immersive experience from what we know today. You will be a part of a community that we create together, proposing and testing new ways to use Immersis, suggesting new evolutions in the technology and developing complementary products whether through the online community or at special events reserved for you.

How it works 

The main scientific obstacle that had to be addressed concerns calibrating the system todisplay the right information at the right place in the projection space and thus recreate the proper perspective from the user’s point of view. 
The method we have developed is three-dimensional, that is to say, it allows us to know the 3D position of each projected pixel (patent submited US-B-8 272 752). It is only because of this technology that it is possible to change the user’s point of view. Catopsys is the only company possessing this technology in any environment and several International patents have been filed. 

Software Architecture



2015년 3월 7일 토요일

A View-Master for virtual reality: Hands-on with Mattel's new AR, VR phone toy

http://www.cnet.com/products/new-view-master/

Mattel is relaunching View-Master, but as a virtual reality and augmented-reality phone toy. And I got to play around with it for a bit...or at least, some of the tech behind it.
Announced at an event in New York City, the new View-Master is a collaboration between Mattel and Google, whose virtual reality Cardboard app has enabled cheap do-it-yourself accessories to turn any Android phone into a mini-VR viewer. Mattel's plastic toy, which will debut in October, is like a more durable, plastic version of Google Cardboard, designed entirely for kids...or, maybe, also for grown-up kids like me. And the most brilliant part is it'll only cost $30.
viewmaster2.jpg
New View-Master, reborn as a phone accessory toy.Scott Stein/CNET
I used View-Master back when I was a little -- who didn't? It's a classic 3D stereoscopic picture viewer. Many people had even said Google Cardboard looked a bit like a View-Master. So is isn't a huge surprise that Mattel has suddenly announced a new View-Master with Google Cardboard VR capabilities added. I've always felt that virtual reality reminded me of early stereoscopic toys. And Mattel has keyed onto the same idea.
viewmaster1.jpg
The View-Master will fit most phones, according to Mattel: iPhone and Android alike.Scott Stein/CNET
The toy was only viewable in a mock-up prototype form at Mattel's event, but the design's pretty cool: it looks half old-school View-Master, half Oculus Rift. The inner plastic housing extends to hold many types of phones: Mattel says it's designed to fit the largest existing phones, and will even work with theiPhone 6 Plus and Nexus 6. A capacitive-touch side lever is used to "click" through scenes or into virtual environments, like the magnetized side switch on Google's Cardboard viewers.
Mattel's headset is designed with Google and Android in mind, but at launch is intended to work on "nearly all platforms," which includes iOS. That would mean a dedicated Mattel app which interfaces with the View-Master, but Google's Cardboard and Cardboard-ready apps -- many of which already exist on iOS, like VRSE -- will work too.
Mattel is planning to use View-Master not just for VR, but also for AR; little plastic reels that look like the old cardboard ones are really just flat coasters this time around, now with images on top which the View-Master reads and turns into pop-up augmented-reality models on your table, desktop or wherever else you place it. Multiple View-Masters could use one reel to access content if put down on a table, unlike the old pop-in reels. This type of augmented-reality tech has already existed for years in many apps and on some children's toys like the Nintendo 3DS (with its AR cards) and PlayStation Vita, but mixing it into a VR headset is a novel idea.
viewmaster3.jpg
Scott Stein/CNET
I didn't get to use the actual Mattel prototype, but we tried View-Master's augmented-reality tech on phones and Google Cardboard viewers. There were three reels to try: a dinosaur one made a little dinosaur pop up on the disc on the table in front of me. When I aimed a dot and clicked on it, I was suddenly surrounded by a prehistoric 360-degree panorama with 3D dinosaurs. Clicking on them brought up facts, too.
Looking at the space disc with Cardboard on brought up a pop-up moon and Earth; clicking on it took me to a panorama of the moon, with pop-up clickable photos of NASA missions. A third, San Francisco-themed, had little mini-models of Alcatraz and the Golden Gate Bridge that turned into VR photo panoramas. To exit any of the virtual panoramas, you look down and click on the side...or, remove the View-Master from your face. The View-Master comes with one reel in its $30 package, and extra reels will cost around $15 each. No, older View-Master reels don't work in here, but it sounds like Mattel is exploring re-releasing content from some of the back catalog 10,000 older ViewMaster reels.
viewmaster4.jpg
The "reels" don't actually go in the View-Master, they simply sit on your table.Scott Stein/CNET
There's no strap to keep the View-Master on: this is a hold-to-your-face toy, much like older View-Masters and Google Cardboard. Mattel has promised that the tech has already been vetted by pediatric ophthalmologists, and is meant for children ages 7 and up -- in short, bite-sized sessions.
The View-Master may work with other toys, too, like other app-ified toys in the past, but for now it's really a fancier plastic Google Cardboard viewer, with additional Mattel support. That's not a bad thing at all: at $30, this is a pretty awesome little stocking-stuffer idea, and a fun phone toy. Just keep in mind that if you give this to your kid, it won't work without a phone popped into it.
By the time fall rolls around, Mattel may have other toys ready to work with it. Or, there might be many other companies ready to make cheap phone-enabled VR headsets, too.